Search found 31 matches
- Sun Apr 24, 2022 8:29 pm
- Forum: Module Designer
- Topic: Question about porting existing dsp code
- Replies: 3
- Views: 1276
Re: Question about porting existing dsp code
There's an intermediate "Vult" DSP language that has compilation targets of C++ or Java -- https://modlfo.github.io/vult/ I tried this out a few months back, and if I recall, the docs for exporting Java code aren't quite correct, but I did get it to work after sifting through the source a ...
- Tue Feb 22, 2022 4:55 am
- Forum: Module Designer
- Topic: Poly as data path
- Replies: 6
- Views: 2501
Re: Poly as data path
When I discovered that CA had crippled the Poly functionality by "cutting the wires" I wrote them an impassioned plea to make a simple modification. I had a similar discovery and reaction. With GN64 I had experimented with solving this problem too by creating a binary protocol and bit pac...
- Wed Dec 29, 2021 1:05 am
- Forum: Module Designer
- Topic: Examples?
- Replies: 6
- Views: 2757
Re: Examples?
They're in the SDK.
If you go into your library here: https://store.cherryaudio.com/my/settings/library
Then look for the item labeled: "Voltage Module Designer - Developer Kit"
Then click the down arrow pointing at a fallen over bracket on the far right.
If you go into your library here: https://store.cherryaudio.com/my/settings/library
Then look for the item labeled: "Voltage Module Designer - Developer Kit"
Then click the down arrow pointing at a fallen over bracket on the far right.
- Mon Dec 27, 2021 3:56 pm
- Forum: Collider Modular
- Topic: Pattern Length
- Replies: 5
- Views: 7878
Re: Pattern Length
Build #104 is now live, which includes the fix for setting lengths of the patterns. The intended behavior is, just like how setting lengths on steps shows all steps once length mode is engaged, so too with patterns, once the length has been made shorter, pressing length again shows all patterns, all...
- Thu Dec 23, 2021 2:09 am
- Forum: Collider Modular
- Topic: Pattern Length
- Replies: 5
- Views: 7878
Re: Pattern Length
Hey anonyrat -- Yes, I confirmed the behavior you're describing is in fact a bug. You should be able to set any pattern length after setting a shorter length, but that is not happening in Build #103. I've identified the root issue and put in a fix. The bug will be fixed in any build >= 104. The fix ...
- Wed Jul 21, 2021 7:14 pm
- Forum: Collider Modular
- Topic: Idea: Zadc internal noise generation
- Replies: 1
- Views: 6451
Re: Idea: Zadc internal noise generation
I had gone down a rabbit hole a couple months back, reading about how systems from the 1970's would generate clocked noise/random values. That would be a perfect fit for this, and would require no UI changes to do so. I'll take a look at this as it's a solid idea.
- Wed Jul 21, 2021 7:13 pm
- Forum: Collider Modular
- Topic: Gate Nouveau 64 is out!
- Replies: 15
- Views: 15337
Re: Gate Nouveau 64 is out!
Thanks for the support. A fix for loading older presets is now live.
I'll give some thought to the ideas you mentioned. In developing GN64 I stumbled upon some "metric modulation" ideas too that I had been pondering.
I'll give some thought to the ideas you mentioned. In developing GN64 I stumbled upon some "metric modulation" ideas too that I had been pondering.
- Tue Jul 20, 2021 10:37 pm
- Forum: Collider Modular
- Topic: Gate Nouveau 64 is out!
- Replies: 15
- Views: 15337
Re: Gate Nouveau 64 is out!
Well now what happened there... This was something I had specifically tested for in development and confirmed working on the beta build. I'm not sure yet if this is on my side or Voltage Modular. Update -- I found the issue and am putting in a fix build for store approval right now. My apologies. I ...
- Mon Jul 19, 2021 5:53 pm
- Forum: Collider Modular
- Topic: Gate Nouveau 64 is out!
- Replies: 15
- Views: 15337
- Sun Jul 18, 2021 7:57 pm
- Forum: Collider Modular
- Topic: Gate Nouveau 64 is out!
- Replies: 15
- Views: 15337
Re: Gate Nouveau 64 is out!
Just wanted to add that today I finished implementing both Length on Rand and Length on Evolve into an upcoming build. It should be out soon.