Re: Granular Synth Breakout
Posted: Tue Dec 06, 2022 1:18 am
I rather suspect that the underlying problem here is that, unless I miss my guess, English is not PoorFellow's first language (and I apologize if I'm wrong there). Whatever PoorFellow's main language is, I think it might have syntactic differences in modes of expression compared to English that, when used to structure an English discourse, don't come across as intended. I have to admit, were I the target of PoorFellow's messages, I'd feel like I'd been attacked.
A second point that probably most of our users miss is that determining how to release and bundle modules, as well as how to price them isn't generally something a developer just tosses off blithely. It takes a lot of reasoning about what the market will bear, guesses as to how well modules will be accepted, and what's reasonable to cover development costs. I'm in the process of releasing the thirteen modules that represent my last year's work in VM, and I can guarantee that I'll never see even the smallest fraction of return on that year of effort. Like Colin, and probably like most of the other developers, I'm not in it for the money, because there's not that much there to be had. You'd probably be surprised at what a sizable chunk the transaction fees alone take; I'm sure that a lot of modules have been released at price points that don't even cover the transaction costs (one of the reasons my modules are priced as they are is that I don't want to cheat Cherry Audio by pricing so that their percentage goes to zero). I've only got two small bundles out, but I thought a long time before putting those bundles together. They exist mainly to make my lesser efforts more palatable. At the time Colin released his GS Bundle, I wondered why the extender wasn't in it, as well, but figured that he had his reasons; well, now I know what they were. I don't believe he was being deliberately disingenuous. In fact, I'd have to say that his documentation and web site are among the best I've seen on any topic.
To make a long story not much longer, no one here jumped in without carefully reading PoorFellow's posts; I just don't think they say what the author believes he said.
Reid
Cyberwerks Heavy Industries
A second point that probably most of our users miss is that determining how to release and bundle modules, as well as how to price them isn't generally something a developer just tosses off blithely. It takes a lot of reasoning about what the market will bear, guesses as to how well modules will be accepted, and what's reasonable to cover development costs. I'm in the process of releasing the thirteen modules that represent my last year's work in VM, and I can guarantee that I'll never see even the smallest fraction of return on that year of effort. Like Colin, and probably like most of the other developers, I'm not in it for the money, because there's not that much there to be had. You'd probably be surprised at what a sizable chunk the transaction fees alone take; I'm sure that a lot of modules have been released at price points that don't even cover the transaction costs (one of the reasons my modules are priced as they are is that I don't want to cheat Cherry Audio by pricing so that their percentage goes to zero). I've only got two small bundles out, but I thought a long time before putting those bundles together. They exist mainly to make my lesser efforts more palatable. At the time Colin released his GS Bundle, I wondered why the extender wasn't in it, as well, but figured that he had his reasons; well, now I know what they were. I don't believe he was being deliberately disingenuous. In fact, I'd have to say that his documentation and web site are among the best I've seen on any topic.
To make a long story not much longer, no one here jumped in without carefully reading PoorFellow's posts; I just don't think they say what the author believes he said.
Reid
Cyberwerks Heavy Industries