This Won't play
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- Posts: 83
- Joined: Mon Feb 07, 2022 6:53 pm
This Won't play
are there any redundant modules?
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- Aarrddddd.voltagepreset
- (670.8 KiB) Downloaded 208 times
Re: This Won't play
It does "play"
Well, it makes a noise, so it is definitely "playing". I did notice that you're bringing in "Decent Sampler" and maybe something else, I just clicked away the warnings.That's irrelevant to you if you have that working OK.
It seems overly-complicated
Overall, I would say that it's rather complicated and hence debugging at this stage is pretty hard, especially for someone else. As I said it does play, but whether or not it's playing what you actually intended is another thing altogether. As a very personal point of view, I rarely find the need for such complication. Even when I aim for complexity, I avoid complication - and if I can't, I often break things down into working units that do their job.These can then be combined within one patch, or broken out across several if it's getting silly.
Break it Down
My suggestion is to break it down (even if it means disconnecting a few things - Hoox is a good, free way to keep track when you do this) and test each part. Did you test this in sections and then blend together or was it an iterative build...? If the latter, then you may even be able to backtrack to spot what stopped it "working".
Your Question...
Probably, but it's hard to see the wood for the trees Seriously, break it down a bit and test small pieces.
Well, it makes a noise, so it is definitely "playing". I did notice that you're bringing in "Decent Sampler" and maybe something else, I just clicked away the warnings.That's irrelevant to you if you have that working OK.
It seems overly-complicated
Overall, I would say that it's rather complicated and hence debugging at this stage is pretty hard, especially for someone else. As I said it does play, but whether or not it's playing what you actually intended is another thing altogether. As a very personal point of view, I rarely find the need for such complication. Even when I aim for complexity, I avoid complication - and if I can't, I often break things down into working units that do their job.These can then be combined within one patch, or broken out across several if it's getting silly.
Break it Down
My suggestion is to break it down (even if it means disconnecting a few things - Hoox is a good, free way to keep track when you do this) and test each part. Did you test this in sections and then blend together or was it an iterative build...? If the latter, then you may even be able to backtrack to spot what stopped it "working".
Your Question...
Probably, but it's hard to see the wood for the trees Seriously, break it down a bit and test small pieces.
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- Posts: 83
- Joined: Mon Feb 07, 2022 6:53 pm
Re: This Won't play
Thanks for the response and a good Idea. Made some adjustments so I can see clearly what to take out, hopefully without compromising its sonic qualities. Sorry to be so vague initially. It is, of course, overloading the CPU as always. The reason it is so disheveled is I had to move stuff around so I could access certain parameters while recording, and then I moved stuff around so it would shrink down the horizontal size. Then I added one more synth and it slowed down to a crackling crawl...hence the mess. I think I can add another Macaulay's' Matrix switch and get rid of some of those 6 ch mixers
I WILL NEVER UNDERSTND WHY CONSOLE MIXER HAS NO INPUT TRIMS!! I AM NOT SURE WHY I AM STILL USING THE CONSOLE MIXER
CERTAINLY, BUILDING MY OWN EFFECTS SEND AND RETURN IS POSSIBLE
I WILL NEVER UNDERSTND WHY CONSOLE MIXER HAS NO INPUT TRIMS!! I AM NOT SURE WHY I AM STILL USING THE CONSOLE MIXER
CERTAINLY, BUILDING MY OWN EFFECTS SEND AND RETURN IS POSSIBLE
- Attachments
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- Aarrddddd.voltagepreset
- (670.83 KiB) Downloaded 159 times
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- Posts: 83
- Joined: Mon Feb 07, 2022 6:53 pm
Re: This Won't play
Decent Sampler is slow. It was replaced with a partial oscillator w, feedback modulation, reverb, and white noise with little difference